Coming from Nations Software, Endless Nights is a rogue-like RPG that features randomized quests and multiple endings. It’s a sequel to Endless Depths, which sends players into a trap-filled dungeon and utilizes the same TitanFire game system.
The new iOS title is available for iPhone, iPod and iPad devices, and currently costs $0.99.
Following the rogue-like tradition, Endless Nights employs a “permanence system,” which allows for one life per character. Like Dungeons of Dredmor and FTL: Faster Than Light, the challenge lies in seeing how far you can get in a single play-through.
Instead of choosing a class, players will make decisions throughout the game that determine their skill sets. The press release states that “a character may either pray to the gods for help or cast magical spells, but they cannot do both.” This separation may have more to do with the personal beliefs of the developer than anything else, but it contributes to the replay value nonetheless.
More notable features:
- Over 100 different abilities to learn in the skills-based system
- Permanence profiles let you choose a different way to play the game
- Themed monster areas that expand upon the dungeons of the prequel
- A crafting system that uses unique reagents called manastones
Endless Nights is available in the iTunes App Store.